The known issues:

1. In Linux version, there is no 32-bit. It is in proccess.

2. In Linux, GWindow fullscreen is not covering the whole screen. On certain distros.

3. On Mac, OpenGLSurface windows do not have a title bar.

4. On Mac, you must minimize then maximize after resizing a window. (This may already be fixed...)

Fixed in update 4a:

5. *FALSE ALARM* On Windows, The GDirectX11Surface cannot be attatched to a closed window.

6. *FIXED* On Windows, The GDirectX11Surface must not be accessed after a DESTROY window event is processed.

7. *FIXED* On Windows, The GDirectX11Surface leaks memory if you resize the screen or request Z Buffer support.

Fixed in update 4b:

8. *FIXED* On Windows, GInput caused crashes when calling DecrementCount because it tries to delete an un-intilized and unused internal linux thread.

Fixed in update 4c:

9. *FIXED* GInput had a memory leak in its init function.

Fixed in update 4d:

10. *FIXED* Bug that prevented the user from using the graphic's debugger when using DIRECT2D_SUPPORT.

Fixed in update 4e:

11. *Fixed* GAudio bugs:
a: user not being able to setVolume
b: No updated documentation on SetChannelVolumn()s
c: user needing to link xaudio2 if using windows & visual studios 2012 and higher
d: application stalling if user calls pause then stop on a musicStream.
e: musicstream audio caused popping noises because it was reading the header of the file as .wav data. 

Fixed in update 4f:

12.
a. Linux GAudio bugs fixed where pause, setVolume, setVolumeChannels, resume weren't working property.
b. Removed popping noise when you play a sound.
c. GFile bugs fixed, where the delimiter wasn't being set propertly and size cap wasn't being accounted propertly.
d.ALL MEMORY LEAKS ON ALL PLATFORMS ARE CLEANED UP.
e. Fixed mistake where _WIN32 #ifdef's didn't have the '_' in-front of _WIN32.
f. GInput & GBufferedInput UnitTests are back and All platforms pass all the test cases.4

Fixed in update 6.3.A:
a. Gcontroller is now fully relaesed on all platforms
b. Fixed possible deadlock in GController on Windows

Fixed in update 6.3.B
a. GAudio no longer corrupts the stack when reading a WAVE file with a stange format.

Bugs in update 5A:
13.
a.Linux hangs are reduced to one hang
b.*Bug* Linux has some issues with the LastEvent feature. Has a heavy delay before it gets the correct event.
c.*Bug* Mac's case where you destroy the window will not get picked up by LastEvent.

Known Issues in update 5B:
14.
a. Linux LastEvent doesn't work
b. Linux Eventloop may exit if there isn't any events queued
c. mac LastEvent in maximize cases doesn't work
d.*FIXED* Linux has no more hangs
e.*FIXED* LastEvent works for Windows and most of Mac

Known Issues in update 6A:
15.
a. *FIXED* Only released on Windows due to Mac and Linux dropping 32-bit support.

Known Issues in update 6.2.A:
16.
a. Mac Release is incomplete

Known Issues in update 6.3.B
a. Some HP laptop's intergrated keyboards while send both an arrow key event and a shift event when using the non-numpad arrow keys. 
   To fix this go to the ease of access center, go to "make keyboard easier to use", go to "set up Sticky Keys", turn off
   "Lock modifer keys when pressed twice in a row".

Fixed in update 6.5.A:
17.
a. *FIXED* Reference counting in GAudio
b. *FIXED* Pathing and sleep discrepancies between platforms in Gaudio tests.
c. Implemented SetWindowName across Windows, Linux, and Mac